Hover Assembly
Twelve construction operations from jig to hover.
Skyrmion is the flagship multi-domain flight surface. Start with conventional aircraft, then cross into explicitly typed experimental and interstellar simulation.
Assembly and the smallest complete flight loop.
Coherence, flow, and City navigation.
P47-gated coherence and flow inside the common City viewer.
The main 3D City-navigation experience with shared GPS, graphics adaptation and AETHERIS receipt binding.
Atmosphere, orbit, interstellar flight, real aircraft and typed experimental craft in one game-grade world.
Denser controls and simultaneous telemetry.
Surge, yaw, climb, hover lock, and denser instrumentation.
Launch Skyrmion with EIDOLON, MANTA and Syntax Jacob experimental propulsion modes. Simulation-only physics boundary preserved.
The City shell provides navigation, adaptive presentation, browser capability handling, and deep links. The loaded instrument remains the source for its internal simulation or analytical behavior. Presentation does not change evidence class.
Progressive enhancement keeps browser capability visible without making it the main event: WebGPU when available, WebGL-compatible source surfaces otherwise, adaptive rendering, CITY-GEO WGS84 navigation, gamepad awareness, fullscreen and orientation handling.