Hover Assembly
Twelve construction operations from jig to hover.
Six flight modes, one viewer, one City shell. Start simple and add control density only when you want it.
Assembly and the smallest complete flight loop.
Coherence, flow, and City navigation.
Denser controls and simultaneous telemetry.
The City shell provides navigation, adaptive presentation, browser capability handling, and deep links. The loaded instrument remains the source for its internal simulation or analytical behavior. Presentation does not change evidence class.
Progressive enhancement keeps browser capability visible without making it the main event: WebGPU when available, WebGL-compatible source surfaces otherwise, gamepad awareness, fullscreen and orientation handling, and adaptive client presentation.